ESSENTIALS
MECHANICS
KINGDOMS
TRADES

Trades are jobs a character can perform.
Characters may list up to 2 trades on their profile.
Optional (but useful): Players may want to put stat points into areas related to their trade.

TRADE ADVANCEMENT

All trades start at the Novice level.
Adept level is attained by performing an activity related to that trade in 5 threads.
Expert level is attained by performation an activity related to that trade in 10 threads.

There is no approval process to add or upgrade a trade once you qualify. Simply update your profile.
Players are responsible for keeping their profile updated and accurate. Please be honest and accurate listing trades.

TRADE DESCRIPTIONS

ADVISOR

Teachers to both young and old

APOTHECARY

Manage illness and wounds; create potions and tonics

ARTISAN

Create and mend items for use; create Enchanted Items

CARETAKER

Carer of young, old, and injured

HERALD

Messengers; deliver news and messages throughout the lands

HERBALIST

Manage plants (both useful and poisonous), crops, foraging, and gardening

HISTORIAN

Storytellers; keepers of records, histories, and maps

HUNTER

Provide food through hunting, tracking, herding, and fishing

MEDIATOR

Resolve conflicts and maintain the peace; negotiators

RAINMAKER

Study weather patterns to predict or control weather

ROGUE

Work covertly to accomplish goals given to them; spies; thieves

SENTRY

Protectors and scouts; guard against threats of any kind

SHAMAN

Spiritual ambassadors; a bridge between mortal and divine