ESSENTIALS
INTRO
RULES
SETTING
PLOT
RELIGION
CHARACTERS
MECHANICS
COMBAT
MAGIC
HIERARCHY
TRADES
CRAFTING
NPCs
EXTRAS
KINGDOMS
DUSKORNA
VERDANTIS
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CRAFTING & ITEMS Characters may use and create items found in a prehistoric / stone-age setting, including: intricate jewelry, weapons, armor, or fabrics. Characters may have these items with them or stored away in a den, bottomless bag, etc. Items can be used any time so long as it does not unfairly impact the game-play of other players. These 'normal' items are for story-telling or aesthetic purposes and do not give any aid during dice-rolls or combat. ENCHANTED ITEMS Enchanted items are special items that provide a dice-roll buff. Any item can be enchanted (jewelry, cloaks, armor, talismans, or weapons). Players must use the item in a way that makes sense but can still be creative (ie A dark cloak could be used to buff a Stealth roll by blending into the shadows, or it could buff a Constitution roll by protecting from harsh weather, but it probably wouldn't give a buff to Perception...).
GATHERING MATERIALS To create enchanted items, characters must gather “crafting materials” from various locations. Players use their creativity to choose what materials are being collected, such as wood, leaves, bones, leather, metal ore, gemstones, etc. Characters then take the materials to an Artisan to enchant / craft an item in-character. For fairness, we ask that the character doing the gathering must post at least 3 times in the thread and these threads cannot be a Read-Only.
Tier 1: Weak Enchantment Tier 2: Medium Enchantment Tier 3: Powerful Enchantment APPROVAL
Once crafted, players notify Staff in the #support channel on Discord to add the item to their character account.
Enchantment Level: Proof: (link to material gathering threads) Artisan Crafting: Character Name & profile link Crafting Thread: threadlink Short description of the item: KEEP IT SHORT PLEASE.
Example: A magic talisman that aids with healing Example: A magic necklace that aids with Charisma rolls |