Final Chances Weyr
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At the start of a long Interval, a virulent disease breaks out among dragonkin. While three of every four infected whers eventually recover, the disease is fatal for dragons and flits without exception. Highly contagious and able to be carried between dragonkin by humans too, quarantine is entirely ineffective. It soon becomes clear that dragons will imminently go extinct, and a radical plan is devised to avert this. Three gravid queens will go forward in time, laying their eggs at a time when, it is hoped, the disease will have died out.
In the decades and centuries since the start of the contagion, Pern has grown in leaps and bounds. They avoid the old weyrs, filled still with the bones of the dead, but recently they have become fearful once more as the Red Star is seen through the Eye Rock installed at various locations.
In quiet, the Guardians have gathered in response to the call sent out by the time-traveling Queens - a group whose sole goal has been to guard the secrets of possibilities. Their leadership have taken up residence at Nerat and they now protect the unknown number of eggs - even as Fort, Syrim, and some other powers send their 'candidates', demanding a place at the table and, that should their candidates Impress, they be allowed to take them back to their own territories.
The eggs now sit and wait, guarded by the whers and handlers that have trained incessantly for this. But with only a little over two turns left, and only a relatively small number of time-traveling eggs left to show for it, will the last-ditch effort be enough?
Will Pern devour itself in the struggle?
Will this be Pern's final chance - for good, or for bad?Â
Recent News
*Fort has officially opened, and not without fanfare. A secret on the hatching sands, a call to return for all candidates, and some serious beefing up of the guards all hint at something major going on.
*The Phoenix Clutch has taken over the Sands at Fort! Gear up, everyone!
* We are currently hosting our December Gifting Game, December Activity Event, and will be gearing up for a hatching in the near year.
*End of December will see us heading into Fall, inching us ever closer to the return of Thread and the threat it brings.
Features
* Follows the revival of the dragon population from scratch and the battle for dragonkin rights
* Flexible personalities, sexualities, and genders for dragonkin,
* Multiple bondable and non-bondable pets, with player creation available for more
* No sexuality-based impression
*Unbonded whers and unique wher abilities and attainable ranks
* Dragonkin candidate questionnaire allows players complete control over their character’s bond, from rank through to personality, subspecies, and mutations
* All female dragonkin able to clutch
* Player run hatchings
* Several years worth of planned plots
* A strong emphasis on wher handlers
* Playable wild/unbonded whers
* Another playable locations to come
![[Image: small.webp]](https://i.ibb.co/VDCSkhz/small.webp)
Home
At the start of a long Interval, a virulent disease breaks out among dragonkin. While three of every four infected whers eventually recover, the disease is fatal for dragons and flits without exception. Highly contagious and able to be carried between dragonkin by humans too, quarantine is entirely ineffective. It soon becomes clear that dragons will imminently go extinct, and a radical plan is devised to avert this. Three gravid queens will go forward in time, laying their eggs at a time when, it is hoped, the disease will have died out.
In the decades and centuries since the start of the contagion, Pern has grown in leaps and bounds. They avoid the old weyrs, filled still with the bones of the dead, but recently they have become fearful once more as the Red Star is seen through the Eye Rock installed at various locations.
In quiet, the Guardians have gathered in response to the call sent out by the time-traveling Queens - a group whose sole goal has been to guard the secrets of possibilities. Their leadership have taken up residence at Nerat and they now protect the unknown number of eggs - even as Fort, Syrim, and some other powers send their 'candidates', demanding a place at the table and, that should their candidates Impress, they be allowed to take them back to their own territories.
The eggs now sit and wait, guarded by the whers and handlers that have trained incessantly for this. But with only a little over two turns left, and only a relatively small number of time-traveling eggs left to show for it, will the last-ditch effort be enough?
Will Pern devour itself in the struggle?
Will this be Pern's final chance - for good, or for bad?Â
Recent News
*Fort has officially opened, and not without fanfare. A secret on the hatching sands, a call to return for all candidates, and some serious beefing up of the guards all hint at something major going on.
*The Phoenix Clutch has taken over the Sands at Fort! Gear up, everyone!
* We are currently hosting our December Gifting Game, December Activity Event, and will be gearing up for a hatching in the near year.
*End of December will see us heading into Fall, inching us ever closer to the return of Thread and the threat it brings.
Features
* Follows the revival of the dragon population from scratch and the battle for dragonkin rights
* Flexible personalities, sexualities, and genders for dragonkin,
* Multiple bondable and non-bondable pets, with player creation available for more
* No sexuality-based impression
*Unbonded whers and unique wher abilities and attainable ranks
* Dragonkin candidate questionnaire allows players complete control over their character’s bond, from rank through to personality, subspecies, and mutations
* All female dragonkin able to clutch
* Player run hatchings
* Several years worth of planned plots
* A strong emphasis on wher handlers
* Playable wild/unbonded whers
* Another playable locations to come